In the same way that the new peeler helped people with an arm problem, I wanted to design a new type of game for people with an eye problem. This poses difficulties for people who are visually impaired. “When playing video games, visible information is the most important form of input. But with a condition that limits human abilities, students found a new design solution for the peeler. Everyone knows the typical form of a peeler. “When I was a student at the arts university, I was very interested in an exercise: designing a peeler for people with an injured arm. How did you come up with the idea to design for the visually impaired? So using analog games is a good solution for creating games for the blind.”
Hearts is a trick taking game, where you try to get the lowest score. Analog games have possibilities to let players use many senses by integrating touch, weight, sounds, taste and smells. Hearts is a fully accessible Hearts card game for both sighted and visually impaired people, designed for rapid audio play. “I found many great board games from Europe while considering the games for the blind. When I was a member of a game company, I thought about games for visually impaired people, but the means to express this were very limited, though only panning sounds was practical.” “I always think about ideas that can surprise people. Hearts is a trick-taking card game, typically played with four players, where the goal is to end the game with the fewest points. How did you get into this world of non-digital games?